3#include "agl/const.hpp"
5#include "types/basic.hpp"
8namespace acheron::renderer {
24 void QuadToMeshSystem(
ecs::World& world, ecs::Entity entity);
Central context for the ECS.
Definition world.hpp:20
Color struct.
Definition basic.hpp:11
Component for creating Quads to be rendered.
Definition quad.hpp:12
Color color
Color of the quad, will set the materials color.
Definition quad.hpp:14
float height
Dimensions of the quad.
Definition quad.hpp:13