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Acheron
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Transform2D struct for representing where an entity is in 2D space. More...
#include <basic.hpp>
Public Member Functions | |
| Matrix4 | ToMatrix4 () const |
Public Attributes | |
| Vector2 | position {0.0f, 0.0f} |
| float | rotation {0.0f} |
| Vector2 | scale {1.0f, 1.0f} |
Transform2D struct for representing where an entity is in 2D space.