Singleton that is updated every frame.
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#include <window.hpp>
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int | width |
| | The windows width, updated when resized.
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int | height |
| | The windows width, updated when resized.
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std::string | title |
| | The windows title, updated when changed.
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bool | shouldClose = false |
| | If the window should close, use for game loop.
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void * | nativeHandle = nullptr |
| | Handle to the native window.
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Singleton that is updated every frame.
The documentation for this struct was generated from the following file: