Currently unused shader for batch renderer.
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#include <instanced.hpp>
|
| static constexpr const char * | vertex |
| static constexpr const char * | fragment |
Currently unused shader for batch renderer.
◆ fragment
| const char* acheron::renderer::shaders::InstanceShader::fragment |
|
staticconstexpr |
Initial value:= R"(
#version 410 core
in vec4 vColor;
out vec4 FragColor;
void main() {
FragColor = vColor;
}
)"
◆ vertex
| const char* acheron::renderer::shaders::InstanceShader::vertex |
|
staticconstexpr |
Initial value:= R"(
#version 410 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in mat4 aModel;
layout(location = 5) in vec4 aColor;
out vec4 vColor;
uniform mat4 u_ViewProj;
void main() {
gl_Position = u_ViewProj * aModel * vec4(aPos, 1.0);
vColor = aColor;
}
)"
The documentation for this struct was generated from the following file: